// IK // fits a leg towards a target float targetX, targetY; Limb leftleg, rightleg; void setup() { size(640, 200); smooth(); strokeWeight(20.0); stroke(0, 100); noFill(); leftleg = new Limb(); rightleg = new Limb(); leftleg.anchor(width/2, height/2); rightleg.anchor(width/2-50, height/2); } void draw() { background(226); leftleg.update(mouseX, mouseY); rightleg.update(mouseX, mouseY); }