import processing.xml.*; import processing.opengl.*; import geomerative.*; RShape shp; RShape polyshp; void setup(){ size(600, 600); smooth(); // VERY IMPORTANT: Allways initialize the library before using it RG.init(this); shp = RG.loadShape("lion.svg"); shp = RG.centerIn(shp, g, 100); } void draw(){ background(255); // We decided the separation between the polygon points dependent of the mouseX float pointSeparation = map(constrain(mouseX, 100, width-100), 100, width-100, 5, 200); // We create the polygonized version RG.setPolygonizer(RG.UNIFORMLENGTH); RG.setPolygonizerLength(pointSeparation); polyshp = RG.polygonize(shp); // We move ourselves to the mouse position translate(mouseX, mouseY); // We draw the polygonized group with the SVG styles RG.shape(polyshp); }