import processing.xml.*; import geomerative.*; RShape grp; RShape s; float pos; float len; float angle; // The error range for the tangent position and angle float ANGLEERROR = 0;//0.01; float POINTERROR = 0; // The length variation of the tangnet // -> 500: sketchy, blueprint // -> 150: light blueprint // -> 2000: mystic float LENGTHTANGENT = 40; float LENGTHTANGENTGROWTH = 1.0001;//04; // The alpha value of the lines int ALPHAVALUE = 3; // The velocity of the calligraphy int VELOCITY = 500; void setup(){ size(600, 600); smooth(); // VERY IMPORTANT: Allways initialize the library before using it RG.init(this); grp = RG.loadShape("bot1.svg"); grp = RG.centerIn(grp, g); LENGTHTANGENT = LENGTHTANGENT * width/800F; background(#2D4D83); translate(width/2, height/2); stroke(255, ALPHAVALUE); noFill(); } void draw(){ translate(width/2, height/2); pushMatrix(); for(int k=0;k