/** * PolarLines demo shows the difference between lines in normal cartesian * and polar coordinate systems, where a line is actually a curve/spiral. * Both "lines" are shown in parallel and the only difference is the order * of the .toCartesian() conversion (either inside or outside the loop). * * Usage: move mouse to adjust line endpoint */ /* * Copyright (c) 2006-2008 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.geom.*; void setup() { size(400,400); smooth(); } void draw() { background(255); translate(width/2,height/2); stroke(255,0,0); strokeWeight(2); // start point at radius 10, 0 degrees Vec2D a=new Vec2D(10,0); // end point at mouse position Vec2D b=new Vec2D(mouseX,mouseY).sub(width/2,height/2).toPolar(); // force at least 1 full turn to create spiral b.y+=4*PI; // draw a "line" from a -> b in POLAR space // calculate intermediate points for(int i=0, num=200; i b in CARTESIAN space // transfer points into cartesian space a.toCartesian(); b.toCartesian(); stroke(0,0,255); // calculate intermediate points for(int i=0,num=50; i