/**
* PolarUnravel demo combines the following 3 features of toxiclibs:
*
* - Polar-Cartesian coordinate transformation
* - Vector interpolation to smoothly switch layouts
* - Use of InterpolateStrategy for easing effects
* - Use TColor for working with HSV color space
*
*
* The demo depends on the separately distributed colorutils package, also
* part of toxiclibs. You can download the latest version from here:
* http://code.google.com/p/toxiclibs/downloads/list
*
* Usage:
* Click mouse to toggle between radial/horizontal layout
*/
/*
* Copyright (c) 2009 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
import toxi.color.*;
import toxi.geom.*;
import toxi.math.*;
// keepers of transition state & target
float transition, transTarget;
// use a S-Curve to achieve an ease in/out effect
InterpolateStrategy is=new SigmoidInterpolation(3);
void setup() {
size(680,382,P3D);
}
void draw() {
background(255);
float w2=width * 0.5;
float h2=height * 0.5;
translate(w2, h2);
// update transition
transition += (transTarget - transition) * 0.01;
Vec2D normUp = new Vec2D(0, -1);
// define a color container using HSV
TColor col = TColor.newHSV(0, 1, 1);
for(int i = 270; i < 360 + 270; i += 2) {
float theta = radians(i);
// create a polar coordinate
Vec2D polar = new Vec2D(100,theta);
// use theta as color hue (ensure theta is properly wrapped)
col.setHue((polar.y / TWO_PI) % 1);
// also use theta to manipulate line length
float len = noise(polar.y * 4) * 100;
// convert polar coord into cartesian space (to obtain position on a circle)
Vec2D circ = polar.copy().toCartesian();
// create another coord splicing the circle at the top and using theta difference as position on a line
Vec2D linear = new Vec2D((MathUtils.THREE_HALVES_PI - polar.y) * w2 / PI + w2, 0);
// interprete circular position as normal/direction vector
Vec2D dir = circ.getNormalized();
// interpolate both position & normal based on current transition state
circ.interpolateToSelf(linear, transition,is);
dir.interpolateToSelf(normUp, transition,is).normalizeTo(len);
// apply color & draw line
stroke(col.toARGB());
line(circ.x, circ.y, circ.x + dir.x, circ.y + dir.y);
}
}
void mousePressed() {
// toggle transition target state
transTarget=(++transTarget % 2);
}