/**
*
Demonstration of the Polygon2D.smooth() function, applying a low pass filter
* to the vertex positions of polygons in order to reduce their spatial contrast/sharpness
* and slowly approach a rounder form.
*
* Usage:
* Click anywhere to add a polygon
*/
/*
* Copyright (c) 2010 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
import toxi.color.*;
import toxi.geom.*;
import toxi.processing.*;
// number of vertices in each polygon
int num=30;
List polygons = new ArrayList();
ToxiclibsSupport gfx;
void setup() {
size(680,382);
noStroke();
smooth();
gfx=new ToxiclibsSupport(this);
}
void draw() {
background(255);
// iterate over all polygon created so far
for(ColoredPolygon p : polygons) {
// apply vertex smoothing
p.smooth(0.01,0.05);
// and draw
fill(p.col.toARGB());
gfx.polygon2D(p);
}
}
// create a new polygon around the mouse position using a random radius for each vertex
void mousePressed() {
// pick a random bright color and set its alpha to 50-80%
TColor col=ColorRange.BRIGHT.getColor().setAlpha(random(0.5,0.8));
// add randomized vertices
ColoredPolygon poly=new ColoredPolygon(col);
float radius=random(50,200);
for(int i=0; i