/**

SimplexNoise demo showing the noise space in 1-4 dimensions.

Key controls
1 - 4 : set new number of dimensions for the noise to be computed

*/ /* * Copyright (c) 2009 Karsten Schmidt * * This demo & library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.math.noise.*; int NOISE_DIMENSIONS=1; // increase upto 4 float NS = 0.05f; // noise scale (try from 0.005 to 0.5) float noiseOffset = 100; void setup() { size(200, 200, P3D); } void draw() { background(0); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { float noiseVal=0; switch(NOISE_DIMENSIONS) { case 1: default: noiseVal = (float) SimplexNoise.noise(i * NS + noiseOffset, 0); break; case 2: noiseVal = (float) SimplexNoise.noise(i * NS + noiseOffset, j * NS + noiseOffset); break; case 3: noiseVal = (float) SimplexNoise.noise(i * NS + noiseOffset, j * NS + noiseOffset , frameCount * 0.01); break; case 4: noiseVal = (float) SimplexNoise.noise(i * NS + noiseOffset, j * NS + noiseOffset, 0 , frameCount * 0.01); break; } int c = (int) (noiseVal * 127 + 128); set(i, j, c << 16 | c << 8 | c | 0xff000000); } } noiseOffset+=NS/2; } void keyPressed() { if (key>'0' && key<'5') NOISE_DIMENSIONS=key-'0'; }