/** *

* This example demonstrates the construction of a simple bezier patch surface * and how to obtain its polygon mesh representation at different resolutions. *

* *

Further information: * http://en.wikipedia.org/wiki/Bezier_patch *

* *

Usage:

*/ /* * Copyright (c) 2010 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.geom.*; import toxi.geom.mesh.*; import toxi.math.noise.*; import toxi.processing.*; float NS = 0.05f; float SIZE = 100; float AMP = SIZE*4; Mesh3D mesh; ToxiclibsSupport gfx; boolean isWireframe=true; void setup() { size(680, 382, P3D); gfx = new ToxiclibsSupport(this); } void draw() { updateMesh(); background(0); translate(width / 2, height / 2, 0); float rx = mouseY * 0.01f; float ry = mouseX * 0.01f; rotateX(rx); rotateY(ry); gfx.origin(100); if (isWireframe) { noFill(); stroke(255); } else { fill(255); noStroke(); lights(); } gfx.mesh(mesh,!isWireframe); } void updateMesh() { float phase=frameCount*NS*0.1; BezierPatch patch = new BezierPatch(); for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { float xx = x * SIZE; float yy = y * SIZE; float zz = (float) (SimplexNoise.noise(xx * NS, yy * NS,phase) * AMP); patch.set(x, y, new Vec3D(xx, yy, zz)); } } mesh=patch.toMesh(!mousePressed ? 32 : 4); mesh.center(null); } void keyPressed() { if (key == 'w') { isWireframe = !isWireframe; } }