/** *

Tiny demo showing usage of STLReader class to load binary STL files * and display them (with face normals). There're 2 example meshes provided * with one of them having been exported using a flipped Y axis. The TriangleMesh * class has a convenient method to reorient all faces.

*/ /* * Copyright (c) 2010 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.geom.*; import toxi.geom.mesh.*; import toxi.processing.*; TriangleMesh mesh; ToxiclibsSupport gfx; void setup() { size(600,600,P3D); mesh=(TriangleMesh)new STLReader().loadBinary(sketchPath("mesh.stl"),STLReader.TRIANGLEMESH); //mesh=(TriangleMesh)new STLReader().loadBinary(sketchPath("mesh-flipped.stl"),STLReader.TRIANGLEMESH).flipYAxis(); gfx=new ToxiclibsSupport(this); } void draw() { background(51); lights(); translate(width/2,height/2,0); rotateX(mouseY*0.01); rotateY(mouseX*0.01); gfx.origin(new Vec3D(),200); noStroke(); gfx.mesh(mesh,false,10); }