/** * A little doodle demo using the Spline class to compress & smooth mouse inputs. * Points are recorded at a fixed interval (distance) and used as handles for a * continous curve. * * Key controls: * h - toggle spline handles on/off * s - toggle display of smoothed spline * l - toggle display of raw linear connection between handles (to compare with curvature) * any other key clears the canvas/history */ /* * Copyright (c) 2006-2009 Karsten Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.geom.*; ArrayList points=new ArrayList(); // desired distance between points/handles int sampleDistance=50; boolean showLine=true; boolean showSpline=true; boolean showHandles=true; void setup() { size(600,600); smooth(); } void draw() { background(255); noFill(); int numP=points.size(); Vec2D currP=new Vec2D(mouseX,mouseY); if (numP>0) { // check distance to previous point Vec2D prevP=(Vec2D)points.get(numP-1); if (currP.distanceTo(prevP)>sampleDistance) { points.add(currP); } } else { // add first point regardless points.add(currP); } numP=points.size(); if (showLine) { stroke(255,0,0,50); beginShape(); for(int i=0; i3 && showSpline) { // pass the points into the Spline container class Spline2D spline=new Spline2D(handles); // sample the curve at a higher resolution // so that we get extra 8 points between each original pair of points java.util.List vertices=spline.computeVertices(8); // draw the smoothened curve beginShape(); for(Iterator i=vertices.iterator(); i.hasNext(); ) { Vec2D v=(Vec2D)i.next(); vertex(v.x,v.y); } endShape(); } } void keyPressed() { if (key=='h') showHandles=!showHandles; else if (key=='l') showLine=!showLine; else if (key=='s') showSpline=!showSpline; else points.clear(); }