/**
*
Demonstration of the core features of the Spline2D/3D classes:
*
*
* - Automatic joining of bezier segments
* - Computation of points along the curve inbetween the given control points
* - Sampling of the curve at a fixed/uniform interval
*
*/
/*
* Copyright (c) 2010 Karsten Schmidt
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* http://creativecommons.org/licenses/LGPL/2.1/
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
import toxi.geom.*;
int RES=32;
void setup() {
size(300,500);
smooth();
textFont(createFont("SansSerif",10));
}
void draw() {
background(255);
float x=map(mouseX,0,width,80,150);
Spline2D s=new Spline2D();
s.add(new Vec2D(60,100));
s.add(new Vec2D(60,0));
s.add(new Vec2D(x,0));
s.add(new Vec2D(x,100));
s.add(new Vec2D(200,0));
s.add(new Vec2D(200,100));
translate(50,20);
stroke(255,0,0);
fill(255,0,0);
text("control points",-40,0);
noFill();
beginShape();
for(Iterator i=s.pointList.iterator(); i.hasNext();) {
Vec2D v=(Vec2D)i.next();
vertex(v.x, v.y);
}
endShape();
translate(0,160);
fill(0);
text("tweened vertices",-40,0);
noFill();
int c=0;
for(Iterator i=s.computeVertices(RES).iterator(); i.hasNext();) {
Vec2D p=(Vec2D)i.next();
if (0 == c % RES) stroke(255,0,0);
else stroke((c % RES)*(255f/RES));
ellipse(p.x,p.y,5,5);
c++;
}
translate(0,160);
stroke(0,0,255);
fill(0,0,255);
text("fixed interval",-40,0);
noFill();
for(Iterator i=s.getDecimatedVertices(20,false).iterator(); i.hasNext();) {
Vec2D p=(Vec2D)i.next();
line(p.x-2,p.y,p.x+2,p.y);
line(p.x,p.y-2,p.x,p.y+2);
}
}