/** *

Simple two particles and spring example
* The Nature of Code
* Spring 2010

*/ /* * Copyright (c) 2010 Daniel Schiffmann * * This demo & library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * http://creativecommons.org/licenses/LGPL/2.1/ * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import toxi.physics2d.*; import toxi.physics2d.behaviors.*; import toxi.geom.*; // Reference to physics world VerletPhysics2D physics; Particle p1; Particle p2; void setup() { size(200,200); smooth(); frameRate(30); // Initialize the physics physics=new VerletPhysics2D(); physics.addBehavior(new GravityBehavior(new Vec2D(0,0.5))); // This is the center of the world Vec2D center = new Vec2D(width/2,height/2); // these are the worlds dimensions (50%, a vector pointing out from the center in both directions) Vec2D extent = new Vec2D(width/2,height/2); // Set the world's bounding box physics.setWorldBounds(Rect.fromCenterExtent(center,extent)); // Make two particles p1 = new Particle(100,20); p2 = new Particle(100,180); // Lock one in place p1.lock(); // Make a spring connecting both Particles VerletSpring2D spring=new VerletSpring2D(p1,p2,80,0.01); // Anything we make, we have to add into the physics world physics.addParticle(p1); physics.addParticle(p2); physics.addSpring(spring); } void draw() { // Update the physics world physics.update(); background(255); // Draw a line between the particles line(p1.x,p1.y,p2.x,p2.y); // Display the particles p1.display(); p2.display(); // Move the second one according to the mouse if (mousePressed) { p2.lock(); p2.x = mouseX; p2.y = mouseY; p2.unlock(); } } // Notice how we are using inheritance here! // We could have just stored a reference to a VerletParticle object // inside the Particle class, but inheritance is a nice alternative class Particle extends VerletParticle2D { Particle(float x, float y) { super(x,y); } // All we're doing really is adding a display() function to a VerletParticle void display() { fill(175); stroke(0); ellipse(x,y,16,16); } }