material Plastic/Red { receive_shadows on technique { pass { ambient 1 0 0 diffuse 1 0 0 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/Green { receive_shadows on technique { pass { ambient 0 1 0 diffuse 0 1 0 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/Blue { receive_shadows on technique { pass { ambient 0 0 1 diffuse 0 0 1 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/LightBlue { receive_shadows on technique { pass { ambient 0.5 0.5 1 diffuse 0.5 0.5 1 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/Orange { receive_shadows on technique { pass { ambient 1 0.4 0 diffuse 1 0.4 0 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/Yellow { receive_shadows on technique { pass { ambient 1 1 0 diffuse 1 1 0 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/Purple { receive_shadows on technique { pass { ambient 0.5 0 1 diffuse 0.5 0 1 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/Gray { receive_shadows on technique { pass { ambient 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/LightGray { receive_shadows on technique { pass { ambient 0.8 0.8 0.8 diffuse 0.8 0.8 0.8 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Plastic/DarkGray { receive_shadows on technique { pass { ambient 0.3 0.3 0.3 diffuse 0.3 0.3 0.3 specular 0.2 0.2 0.2 50 emissive 0 0 0 } } } material Unlit/Yellow { receive_shadows off technique { pass { lighting on ambient 0 0 0 diffuse 0 0 0 specular 0 0 0 0 emissive 1 1 0 } } } material Unlit/White { receive_shadows off technique { pass { lighting on ambient 0 0 0 diffuse 0 0 0 specular 0 0 0 0 emissive 1 1 1 } } } material Special/Crosshair { receive_shadows off technique { pass { lighting off scene_blend colour_blend depth_check off texture_unit { texture crosshair.png } } } }