toxi.geom.mesh
Class Terrain

java.lang.Object
  extended by toxi.geom.mesh.Terrain

public class Terrain
extends java.lang.Object

Implementation of a 2D grid based heightfield with basic intersection features and conversion to TriangleMesh. The terrain is always located in the XZ plane with the positive Y axis as up vector.


Constructor Summary
Terrain(int width, int depth, float scale)
          Constructs a new and initially flat terrain of the given size in the XZ plane, centred around the world origin.
 
Method Summary
 int getDepth()
           
 float getHeightAtCell(int x, int z)
           
 float getHeightAtPoint(float x, float z)
          Computes the elevation of the terrain at the given 2D world coordinate (based on current terrain scale).
 int getWidth()
           
 IsectData3D intersectAtPoint(float x, float z)
          Computes the 3D position (with elevation) and normal vector at the given 2D location in the terrain.
 Terrain setElevation(float[] elevation)
          Sets the elevation of all cells to those of the given array values.
 Terrain setHeightAtCell(int x, int z, float h)
          Sets the elevation for a single given grid cell.
 Mesh3D toMesh()
           
 Mesh3D toMesh(float groundLevel)
           
 Mesh3D toMesh(Mesh3D mesh)
          Creates a TriangleMesh instance of the terrain surface or adds its geometry to an existing mesh.
 Mesh3D toMesh(Mesh3D mesh, float groundLevel)
          Creates a TriangleMesh instance of the terrain and constructs side panels and a bottom plane to form a fully enclosed mesh volume, e.g.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Terrain

public Terrain(int width,
               int depth,
               float scale)
Constructs a new and initially flat terrain of the given size in the XZ plane, centred around the world origin.

Parameters:
width -
depth -
scale -
Method Detail

getDepth

public int getDepth()
Returns:
number of grid cells along the Z axis.

getHeightAtCell

public float getHeightAtCell(int x,
                             int z)
Parameters:
x -
z -
Returns:
the elevation at grid point

getHeightAtPoint

public float getHeightAtPoint(float x,
                              float z)
Computes the elevation of the terrain at the given 2D world coordinate (based on current terrain scale).

Parameters:
x - scaled world coord x
z - scaled world coord z
Returns:
interpolated elevation

getWidth

public int getWidth()
Returns:
number of grid cells along the X axis.

intersectAtPoint

public IsectData3D intersectAtPoint(float x,
                                    float z)
Computes the 3D position (with elevation) and normal vector at the given 2D location in the terrain. The position is in scaled world coordinates based on the given terrain scale. The returned data is encapsulated in a IsectData3D instance.

Parameters:
x -
z -
Returns:
intersection data parcel

setElevation

public Terrain setElevation(float[] elevation)
Sets the elevation of all cells to those of the given array values.

Parameters:
elevation - array of height values
Returns:
itself

setHeightAtCell

public Terrain setHeightAtCell(int x,
                               int z,
                               float h)
Sets the elevation for a single given grid cell.

Parameters:
x -
z -
h - new elevation value
Returns:
itself

toMesh

public Mesh3D toMesh()

toMesh

public Mesh3D toMesh(float groundLevel)

toMesh

public Mesh3D toMesh(Mesh3D mesh)
Creates a TriangleMesh instance of the terrain surface or adds its geometry to an existing mesh.

Parameters:
mesh -
Returns:
mesh instance

toMesh

public Mesh3D toMesh(Mesh3D mesh,
                     float groundLevel)
Creates a TriangleMesh instance of the terrain and constructs side panels and a bottom plane to form a fully enclosed mesh volume, e.g. suitable for CNC fabrication or 3D printing. The bottom plane will be created at the given ground level (can also be negative) and the sides are extended downward to that level too.

Parameters:
mesh - existing mesh or null
groundLevel -
Returns:
mesh